10 DATA 228,162,208,6,32,225,255,208 20 DATA 247,96,138,74,144,3,238,0 30 DATA 208,166,162,24,173,131,32,105 40 DATA 5,141,131,32,173,130,32,105 50 DATA 0,141,130,32,24,173,131,32 60 DATA 109,129,32,141,129,32,173,130 70 DATA 32,109,128,32,141,128,32,141 80 DATA 1,208,201,240,144,194,173,130 90 DATA 32,48,189,78,130,32,46,131 100 DATA 32,173,130,32,208,7,173,131 110 DATA 32,201,5,144,19,56,169,0 120 DATA 237,131,32,141,131,32,169,0 130 DATA 237,130,32,141,130,32,144,159,96 135 PRINT"[147]":POKE53280,14:POKE53281,6:POKE646,14 140 FORJ=8192TO8296:READA:X=X+A:POKEJ,A:NEXT:IFX<>11758THENSTOP 150 FORJ=704TO766:POKEJ,0:NEXT:FORJ=704TO710STEP3:POKEJ,255:NEXT:REM SPRITE 170 POKE2040,11:REM POINT TO SPRITE DATA 180 POKE53248,0:POKE53249,60:REM LOCATE SPRITE 0 AT (0,60) 190 POKE53287,2:POKE53269,1:REM COLOR SPRITE 0 AND TURN IT ON 210 POKE8320,60:POKE8321,0:REM INITIALIZE Y POSITION 220 POKE8322,0:POKE8323,0:REM INITIALIZE Y VELOCITY 230 SYS 8192 240 POKE53269,0:REM TURN OFF SPRITE 0